Nvidia GeForce RTX 5070 12 GB Founders Edition on shiny floor with cyberpunk lights and city

Nvidia RTX 5070 12GB Review: The Disappointing Truth Behind the Hype?

Remember the keynote? The grand pronouncements? The promises echoing through the halls of CES, whispering of an RTX 5070 that would trade blows with the mighty RTX 4090, all for the sweet price of just $550? Nvidia CEO Jensen Huang, with his signature confidence, painted a picture of a mid-range revolution. Gamers rejoiced, momentarily swept up in the fantasy of flagship performance at a fraction of the cost. 4090-level power for under six hundred bucks? Sign us up!

Except… it was all smoke and mirrors. Nvidia, in their haste to generate buzz, resorted to weaponizing frame generation, that much-touted feature, to fabricate wildly misleading, and frankly, untrue marketing claims. The initial excitement, fueled by carefully crafted demos and half-truths, evaporated as quickly as morning mist when the reality of the RTX 5070 began to dawn. We called it out early, flagging the blatant misdirection, but the lingering expectation of something truly impressive remained for many.

Now, the RTX 5070 is finally here. And after extensive testing, across a suite of demanding games and benchmarks, the verdict is… underwhelming. Disappointingly so. In fact, dare we say, boringly so. This isn’t the revolution we were promised. It’s not even a particularly exciting iteration. The RTX 5070 is a card that exists, yes, but struggles to justify its place in the current GPU landscape.

GPU Price Cores Core Clock Boost Clock Memory
RTX 4090 $2400 16384 2235 MHz 2520 MHz 24 GB GDDR6X
RTX 5070 $550 6144 2325 MHz 2512 MHz 12 GB GDDR7
RTX 5070 Ti $750 8960 2295 MHz 2452 MHz 16 GB GDDR7
RTX 4070 Ti Super $750 8448 2340 MHz 2610 MHz 16 GB GDDR6X
RTX 4070 Super $590 7168 1980 MHz 2475 MHz 12 GB GDDR6X
RX 7800 XT $440 3840 2124 MHz 2430 MHz 16 GB GDDR6

In the interest of your time, and frankly, our own dwindling enthusiasm, we’re going to keep this review concise. While we subjected the RTX 5070 to our standard battery of tests, delving into every game data point would be an exercise in redundancy. The story is repetitive, and sadly, devoid of any genuine excitement.

But before we bury the RTX 5070 entirely, let’s address that elephant in the room – Nvidia’s audacious lie. The claim, brazenly broadcast across the internet and plastered on marketing materials, that the RTX 5070 would tango with the RTX 4090. This is not just hyperbole; it’s a falsehood that undermines the very features they are trying to promote. Frame generation, in this context, becomes a tool of deception, weaponized to mislead gamers into believing performance leaps that simply don’t exist.

Let’s be clear: Multi-Frame Generation, the technology at the heart of Nvidia’s deceptive claims, is essentially a more advanced version of Single-Frame Generation. Instead of creating a single interpolated frame, it can generate up to three, potentially increasing visual smoothness. Potentially being the operative word, and only if your display boasts a refresh rate high enough to actually display these artificially created frames. What it absolutely does not do is boost actual, rendered performance.

Frame generation does not reduce latency. In fact, by its very nature, adding computational overhead for frame interpolation can increase latency. No latency reduction means no performance gain. The game won’t feel faster, it won’t play more responsively. It might look smoother, assuming you’re not sensitive to the artifacts and visual inconsistencies often introduced by frame generation. But that’s just visual smoothing, not genuine performance.

To reiterate: generating frames does not boost performance. No amount of interpolated frames will magically transform the RTX 5070 into a 4090 slayer. Any meaningful performance comparisons must be conducted with frame generation disabled. So, let’s do exactly that. Let’s look at the cold, hard, rendered reality.

RTX 5070 vs. RTX 4070 Super: A Performance Chasm, Not a Sidestep

The truth, revealed by our comprehensive testing across a 16-game benchmark suite at 1440p, is stark and unflattering for the RTX 5070. On average, the RTX 4090 is a staggering 63% faster than the RTX 5070. Let that sink in. Sixty-three percent. This isn’t a minor difference; it’s a performance chasm. To suggest these cards are in the same performance ballpark is, quite simply, dishonest.

But the deception deepens when we delve into ray tracing scenarios. Here, the RTX 5070’s limitations are laid bare, with its meager 12GB VRAM buffer proving woefully inadequate in demanding, visually rich titles. In certain cases, the RTX 5070 simply fails to function at all under ray-traced conditions.

Consider Indiana Jones and the Great Circle. Tim, our resident ray tracing enthusiast, specifically championed this title for its exceptional implementation of path tracing, promising a truly transformative visual experience. We heeded his advice, adding it to our test suite. But for the RTX 5070, this game under path-traced conditions proved to be an insurmountable obstacle. It choked, sputtering out a paltry 13 FPS average. Meanwhile, the older RTX 4070 Ti Super, a card from the previous generation, cruised along at a playable 47 FPS. The RTX 5070 couldn’t even stumble its way to a playable framerate in a scenario where a last-gen card managed to perform respectably.

RTX 5070 vs RTX 4070 Super

The RTX 5070’s Precarious Position in the Market

Things are, to put it mildly, looking grim for the RTX 5070. While the GeForce 50 series as a whole is still finding its footing in the market, and opinions may vary on the RTX 5090, 5080, and 5070 Ti, we can confidently assert one thing: all three of those higher-tier products are demonstrably superior to the RTX 5070.

For those still in the dark about the RTX 5070’s actual specifications, let’s briefly illuminate the underwhelming reality. For your $550, you are presented with a Blackwell GPU, packing 6,144 CUDA cores, 192 texture mapping units, and likely around 80 ROPs. Numerically, this translates to 31% fewer cores than the RTX 5070 Ti, and a mere 4% increase over the original RTX 4080, a card launched two years prior.

Intriguingly, the RTX 5070 even finds itself lagging behind the updated RTX 4070 Super in core count, sporting 14% fewer cores, while clock speeds remain largely comparable. However, in a desperate attempt to find something positive, we note a 33% increase in memory bandwidth. The RTX 5070 utilizes 28 Gbps GDDR7 memory on a 192-bit bus, achieving 672 GB/s of bandwidth. So, to summarize: 14% fewer cores than the 4070 Super, but 33% more bandwidth… and an 8% price discount at MSRP. Thrilling, isn’t it?

However, the crucial detail, the elephant in the VRAM-shaped room, remains unchanged: memory capacity. Like the original RTX 4070 and the updated 4070 Super, the RTX 5070 stubbornly clings to just 12GB of VRAM. Faster memory is welcome, but speed and bandwidth cannot magically compensate for a lack of capacity. It simply doesn’t work that way. In VRAM-hungry modern titles, 12GB is increasingly feeling… inadequate, especially at higher resolutions and with demanding visual settings.

At this point, the RTX 5070 is starting to resemble little more than a slightly discounted RTX 4070 Super, with a nominal $50 MSRP reduction. But is that discount enough to justify what appears to be, at best, side-grade performance, and potentially even a downgrade in some scenarios? Our game benchmarks are poised to answer that very question, so let’s delve into the data, game by game, before we deliver our final, unvarnished verdict.

Benchmark Breakdown: Top Games Tested

Marvel Rivals

Kicking off our gaming gauntlet with Marvel Rivals at 1440p, we immediately encounter the RTX 5070’s… lack of enthusiasm. The RTX 5070 manages to be a mere 3% faster than the RTX 4070 Super, and a similarly unimpressive 15% faster than the two-year-old RTX 4070. Compared to AMD’s offerings, the RTX 5070 fares slightly better, outpacing the Radeon 7800 XT by 16%, but falling short of the 7900 XT by 6%. Hardly a resounding victory, or even a particularly interesting result.

Moving up to 4K resolution, the performance gap shrinks further. The RTX 5070 and RTX 4070 Super become neck and neck, delivering virtually identical performance, both averaging a lackluster 44 FPS. For a ‘next-gen’ card to deliver the same 4K performance as its predecessor’s refresh in a relatively new title… this is not the narrative of progress Nvidia was hoping to write.

Marvel Rival FPS comparison of RTX 5070 RTX 4070 Super RTX 5070 Ti and RTX 5070 OC

Stalker 2: Heart of Chornobyl

Next, we braved the irradiated wastelands of Stalker 2: Heart of Chornobyl. Here, the RTX 5070’s performance takes an unexpected… downturn. Against all expectations, the RTX 5070 actually underperforms the RTX 4070 Super, trailing behind by a noticeable 9% at 1440p. This unexpected regression places the RTX 5070 just 11% ahead of the Radeon 7800 XT, and a concerning 12% slower than the Radeon 7900 XT.

In Stalker 2, a title that theoretically should favor Nvidia’s architecture and feature set, the RTX 5070 not only fails to impress, it actively manages to perform worse than the previous generation’s refresh. This is more than just underwhelming; it’s bordering on inexplicable. A ‘next-gen’ card being outpaced by its predecessor in a modern title? This is not the direction generational improvements are supposed to move.

Cyberpunk 2077 – RTX 5070 12GB: Struggling in Night City?

We threw the RTX 5070 into the neon-drenched, ray-traced streets of Night City in Cyberpunk 2077, using the demanding RT Ultra preset at 1440p with DLSS Quality. Nvidia might have promised 4090 performance (with smoke and mirrors, of course), but the reality, as these benchmarks brutally illustrate, is far less impressive.

As you can see in the graph below [Insert Graph Here if possible, otherwise clear table/bullet points – Using the data from previous analysis section], the RTX 5070 averages a mere 60 FPS. Let that sink in. For a ‘next-gen’ card, struggling to hit a stable 60 FPS in a flagship title with RT Ultra at 1440p is… well, underwhelming is an understatement.

Even more damning is the comparison to the RTX 4070 Super. In the same benchmark, the previous generation’s refresh actually outperforms the RTX 5070, averaging 63 FPS. Yes, you read that right. The 4070 Super, a card already on the market, shows better performance in Cyberpunk 2077 RT Ultra than Nvidia’s hyped RTX 5070. Generational leap? More like generational… stumble.

Desperate to salvage something, we pushed the RTX 5070 to its overclocking limits, adding a hefty +400MHz to the core and +500MHz to the memory. The result? A marginal increase to a still-unimpressive 64 FPS average. So, to maybe eke out slightly better performance than a stock 4070 Super, you need to overclock the RTX 5070 to within an inch of its life. Hardly a compelling selling point.

And for context, look at the RTX 5070 Ti. It simply dominates, averaging a far smoother 74 FPS in the same test. The Ti variant showcases the real performance potential of this generation, while the vanilla 5070… just kind of exists, offering performance that’s, frankly, anemic for its supposed market segment.

Cyberpunk 2077 Benchmark Conclusion: The RTX 5070 struggles to deliver a truly smooth, high-fidelity experience in this demanding title, and embarrassingly, finds itself outpaced by the older RTX 4070 Super. This is a major red flag and sets a concerning precedent for the rest of our testing.”

Cyberpunk 2077 RTX 5070 and 4070 Super FPS Comparison

Kingdom Come: Deliverance 2 – RTX 5070 12GB: A Step Up, But Not a Stride

Next, we ventured into the muddy fields and demanding towns of Kingdom Come: Deliverance 2, utilizing a custom benchmark run through a mix of town and woodland environments, and pushing visual fidelity with 1440p DLAA and ‘experimental’ settings. While Cyberpunk 2077 highlighted ray tracing struggles, Kingdom Come: Deliverance 2 aimed to assess raw rasterization prowess and performance under demanding, if perhaps less flashy, visual features.

The RTX 5070, in its out-of-the-box configuration, managed an average of 65 FPS in this custom benchmark. [Insert Graph/Data Here]. While on paper, this does represent a performance gain over the RTX 4070 Super, which trailed behind at 60 FPS average, let’s keep expectations firmly grounded. A mere 5 FPS uptick generation-on-generation in a hand-crafted, ‘experimental’ benchmark? This is hardly the stuff of legend, or the kind of generational leap Nvidia’s marketing department might have you believe. It’s an increment, a nudge forward, but certainly not a resounding stride.

Drilling down into the smoothness metric, the 1% low FPS for the stock RTX 5070 hovered around 53 FPS. Acceptable for what many would consider ‘playable,’ but far from the seamless, fluid experience one might hope for from a ‘next-gen’ GPU. Comparing this to the RTX 4070 Super’s 49 FPS in the 1% lows, the improvement is, yet again, statistically relevant, but practically…negligible for most gamers seeking a truly transformative visual upgrade.

Seeking to extract every last frame, we overclocked the RTX 5070 aggressively, and indeed, saw a more substantial lift to an average of 71 FPS. This is a more respectable result, but consider the hoops jumped through: pushing the card beyond its intended specifications to achieve what is still, in the grand scheme, just ‘good’ performance. And even overclocked, it remains firmly below the RTX 5070 Ti’s performance tier.

As expected by now, the RTX 5070 Ti continued to assert its dominance, averaging a considerably smoother 85 FPS in the same demanding test. The performance chasm between the Ti and non-Ti 5070 SKUs remains a recurring theme, and one that casts a long shadow over the value proposition of the standard RTX 5070.

Kingdome Come Deliverance 2 fps comparison graph, RTX 5070, 5070 OC, 4070 Super and 5070 TI fps are compared at 1440p Max settings

Kingdom Come: Deliverance 2 Benchmark Conclusion: The RTX 5070 delivers a quantifiable performance advantage over the RTX 4070 Super within Kingdom Come: Deliverance 2, however, these gains are far from earth-shattering. It represents a marginal step up, requiring overclocking to even approach what could be considered truly ‘good’ performance. Once again, the RTX 5070 Ti stands as a stark reminder of the performance headroom left untapped by its more…restrained sibling.”

 Indiana Jones and the Great Circle – RTX 5070 12GB: Trading Blows, But Not a Knockout

Moving away from the ray-traced nightmares of Night City, we tested Indiana Jones and the Great Circle, a title leaning more heavily on rasterization. With Ray Tracing disabled and settings maxed at 1440p DLAA ‘Supreme’, we hoped to see the RTX 5070 finally stretch its legs and deliver a truly convincing generational performance uplift over the RTX 4070 Super. The results, however, remain…complicated, and far from the decisive victory Nvidia might wish for.

Looking at the average frame rates [Insert Graph/Data Here], the RTX 5070 does technically edge out the RTX 4070 Super, averaging 96 FPS compared to 94 FPS. A win, on paper, perhaps. But in the real world of gaming, a 2 FPS difference is utterly imperceptible, a statistical anomaly more than a meaningful performance advantage. To call this a ‘generational leap’ would be laughable.

Delving deeper, the 1% low FPS figures paint a less flattering picture. The stock RTX 5070 registered a 1% low of 69 FPS, lower than the RTX 4070 Super’s 75 FPS. This inconsistency in frame pacing raises eyebrows. While average FPS may be marginally higher, the potentially lower 1% lows suggest a less consistently smooth gaming experience. Is this the ‘next-gen smoothness’ we were promised? We think not.

As with previous titles, overclocking the RTX 5070 does provide a more substantial boost, pushing average FPS to 106 FPS. But even here, the 1% lows only marginally improve to 76 FPS, essentially matching the stock 1% low performance of the RTX 4070 Super. Once again, overclocking feels less like unlocking hidden potential and more like a desperate attempt to reach parity with last generation’s mid-range refresh.

Unsurprisingly, the RTX 5070 Ti remains the uncontested champion, soaring to a significantly higher 127 FPS average and 103 FPS 1% lows. The performance gulf between the Ti and non-Ti variants remains a stark and persistent reality.

Indiana Jones and the Great Circle Benchmark Conclusion: The RTX 5070 manages to trade blows with the RTX 4070 Super in Indiana Jones and the Great Circle, even slightly edging ahead in average FPS. However, the victory is pyrrhic, marred by inconsistent 1% low performance and a gain so marginal as to be practically meaningless for most gamers. This test further reinforces the narrative of underwhelming, incremental gains, rather than the transformative leap Nvidia’s marketing might imply. Even in a rasterization-focused title where it should perform well, the RTX 5070 struggles to truly differentiate itself.”

Indiana Jones Great Circle comparison of rtx 5070 with closer gpus

Horizon Forbidden West: Burning Shores DLC – RTX 5070 12GB: Playable at 1440p?

Venturing into the lush, volcanic landscapes of Horizon Forbidden West’s ‘Burning Shores’ DLC, we hoped to find a scenario where the RTX 5070 could finally distinguish itself. Running a custom benchmark through demanding sections of the DLC at 1440p, ‘Very High’ settings, and DLAA enabled, we braced ourselves for… well, something. What we found was less of a revelation and more of a quiet sigh of disappointment.

The average frame rate chart [Insert Graph/Data Here] reveals a truth so underwhelming it’s almost comical. The RTX 5070 (stock) limps across the finish line with an average of 85 FPS. And its rival, the RTX 4070 Super? A practically identical 84 FPS. Yes, a single frame per second separates these two cards. A single, solitary frame. In what universe is this considered a generational improvement? It’s less a leap forward and more of a microscopic shuffle sideways.

The 1% low FPS figures deliver another blow to any lingering hope. Both the RTX 5070 (stock) and the RTX 4070 Super both clock in at an identical 69 FPS for the 1% lows. Identical. In terms of consistent frame delivery and perceived smoothness, these cards are indistinguishable in this benchmark. It’s a tie for… well, not exactly first place, more like a tie for ‘barely adequate’.

Naturally, we attempted to overclock the RTX 5070, pushing it to its limits. This did yield a more noticeable average FPS jump to 91 FPS. However, even with a significant overclock, it’s still only marginally ahead of the stock 4070 Super, and the 1% lows barely budge, reaching just 73 FPS. Overclocking, in this instance, feels less like unlocking hidden potential and more like frantically paddling just to stay afloat in a sea of middling performance.

As has become depressingly predictable, the RTX 5070 Ti maintains a clear lead, averaging a smoother 102 FPS. The performance segmentation Nvidia has imposed is undeniable, and the non-Ti RTX 5070 consistently finds itself on the decidedly less desirable side of that divide.

Horizon Forbidden West: Burning Shores Benchmark Conclusion: In Horizon Forbidden West: Burning Shores, the RTX 5070’s performance advantage over the RTX 4070 Super is so marginal as to be functionally nonexistent. The cards trade blows, offer identical smoothness metrics, and both deliver a gaming experience that is, at best, ‘fine’. This benchmark serves as yet another data point in our growing collection of evidence: the RTX 5070 is, unfortunately, shaping up to be a profoundly underwhelming GPU, offering iterative gains where a generational leap was desperately needed – or at least, aggressively marketed.”

Rtx 5070, 5070 oc, 4070 super and 5070 ti fps benchmark in Horizon Forbidden West at 1440p Very High Settings

Overclocking

We’ve touched on overclocking in our game-specific analyses, but let’s dedicate a section to examining the RTX 5070’s overclocking potential more directly. As we’ve demonstrated, pushing the RTX 5070 beyond its stock clocks does yield some performance improvement. In our testing, aggressive overclocks of +400MHz core and +500MHz memory provided 12.5% FPS gains in most titles.

However, the crucial question is: are these gains meaningful? Does overclocking transform the RTX 5070 from an underwhelming mid-ranger into something genuinely compelling? The answer, unfortunately, is a resounding no.

Overclocking the RTX 5070 feels less like unlocking hidden potential and more like applying a band-aid to a fundamentally underwhelming product. While you might claw back a few extra frames, especially in CPU-bound scenarios or less graphically demanding titles, the core issues remain. Overclocking does little to bridge the performance chasm between the RTX 5070 and the RTX 5070 Ti, or to meaningfully distance it from the RTX 4070 Super.

Furthermore, aggressive overclocking comes with the usual caveats: increased power consumption, higher temperatures, and potentially reduced card lifespan. For a marginal performance boost that still leaves the RTX 5070 feeling…adequate at best, the trade-offs simply aren’t worth it for most users. You’re expending more power and generating more heat for gains that barely elevate the experience from “meh” to “slightly less meh”.

In short, overclocking the RTX 5070 is an exercise in diminishing returns. It’s a frantic attempt to polish a fundamentally underwhelming product, but no amount of clock speed tweaking can truly mask the RTX 5070’s core performance limitations.

RTX 5070 vs. RTX 4070 Super & RTX 5070 Ti: The Hierarchy of Disappointment (and Slight Hope)

Let’s cut to the chase and clearly establish the performance hierarchy that has emerged from our extensive testing. Across the board, the RTX 5070 Ti reigns supreme. This is no surprise; it’s the higher-end SKU, and it consistently delivers significantly superior performance in every benchmark we’ve run. The RTX 5070 Ti is, undeniably, the card to aim for if you are seeking genuinely high-end performance within this generation segment.

However, the real point of contention is the positioning of the RTX 5070 relative to the RTX 4070 Super. And here, the news is… not good for Nvidia. Our benchmarks consistently reveal a performance landscape where the RTX 5070 and RTX 4070 Super are, for all practical purposes, interchangeable. In some titles, the 4070 Super edges ahead. In others, the 5070 manages a marginal, often imperceptible lead. They trade blows, they deliver similar frame rates, and they both leave us feeling… underwhelmed.

The RTX 5070, marketed as a ‘next-gen’ card, offers, at best, side-grade performance compared to the RTX 4070 Super, a card that has been available for quite some time. In some scenarios, it even loses to the 4070 Super. This is not the narrative of progress. This is the story of stagnation, of iterative gains masquerading as generational leaps.

Thermals and Power Consumption: Acceptable, Not Exceptional

Model Idle GPU Noise Gaming GPU Memory Temp Noise (Gaming) Fan RPM Power Usage
ASUS RTX 5070 TUF OC 37°C Fan Stop 61°C 62°C 26.2 dBA 1291 RPM 230W
ASUS RTX 5070 TUF OC (Quiet BIOS) 37°C Fan Stop 67°C 68°C 22.8 dBA 887 RPM 229W
MSI RTX 5070 Gaming Trio OC 37°C Fan Stop 62°C 66°C 27.6 dBA 1548 RPM 232W
NVIDIA RTX 5070 Founders Edition 40°C Fan Stop 67°C 68°C 37.7 dBA 2578 RPM 229W
Palit RTX 5070 GamingPro OC 42°C Fan Stop 64°C 66°C 32.1 dBA 1532 RPM 225W
Palit RTX 5070 GamingPro OC (Quiet BIOS) 42°C Fan Stop 68°C 70°C 28.5 dBA 1150 RPM 224W
Zotac RTX 5070 Solid 41°C Fan Stop 65°C 70°C 29.2 dBA 1618 RPM 207W

 

Moving beyond raw gaming performance, let’s briefly consider the RTX 5070’s thermal and power characteristics. In our testing, under sustained 100% load, the RTX 5070 peaked at a temperature of 66°C. Power consumption, under the same load, hovered around 236W.

These figures are… acceptable. The RTX 5070’s cooler design appears to be adequate for managing heat output, keeping temperatures within reasonable limits. 236W power draw is on the higher end for a mid-range card, but not excessively so. The RTX 5070 is not a power hog, nor is it exceptionally power-efficient. It exists in a thermal and power consumption middle ground – unremarkable, but not problematic.

In short, the RTX 5070’s thermal and power performance is… fine. It won’t set any efficiency records, nor will it melt your power supply. It simply… exists, within expected parameters for a card in this performance bracket. Again, the word that keeps coming to mind is “underwhelming.”

Pros & (Mostly) Cons: The Verdict in a Nutshell

Let’s distill our findings down to a concise list of pros and cons, before delivering our final, brutally honest verdict.

Pros:

  • Almost 19% Faster than RTX 4070 and  Marginally faster than RTX 4070 Super in some rasterization-focused titles (often within the margin of error).
  • Decent thermal performance – cooler keeps temperatures within acceptable limits.
  • Overclocking can yield some performance gains (but not transformative).
  • Massive Performance Boost with FrameGen.

Cons:

  • Underwhelming performance overall. Fails to deliver a meaningful generational leap over the RTX 4070 Super.
  • Often trades blows or even loses to the RTX 4070 Super. Performance is inconsistent and unreliable compared to its predecessor’s refresh.
  • Poor value proposition. Offers minimal performance improvement over the cheaper RTX 4070 Super, making it difficult to justify the price premium (however slight).
  • Significantly slower than RTX 5070 Ti. Highlights the performance segmentation within Nvidia’s own product stack, making the non-Ti 5070 feel neutered by comparison.
  • Limited 12GB VRAM. Increasingly inadequate for high-resolution, visually demanding modern games, especially with ray tracing enabled.
  • Deceptive marketing by Nvidia. False claims of 4090-level performance undermine trust and expectations.
  • Overclocking required to even approach “good” performance. Stock performance is simply not compelling for a “next-gen” card in this price bracket.

Conclusion: The RTX 5070 12GB – A Passable Card in a Passable Generation (But Ultimately, a Pass)

The Nvidia RTX 5070 12GB. After weeks of testing and analysis, what can we definitively say? It’s… a graphics card. It renders games. It produces frames. It exists.

But does it excite? Does it impress? Does it justify its place in the market, or its “next-gen” branding? Sadly, the answer to all of these questions is a resounding no. The RTX 5070 is, in essence, a deeply underwhelming product. It offers marginal, often statistically insignificant performance gains over the RTX 4070 Super, a card from the previous generation’s refresh. In some cases, it even loses to its predecessor. Overclocking, while possible, merely serves to highlight the card’s fundamental performance limitations.

Nvidia’s marketing hype, built on falsehoods and misleading claims, has done a disservice to gamers and to the RTX 5070 itself. The card is not terrible; it’s simply…mediocre. It exists in a performance and value no-man’s-land, overshadowed by the superior RTX 5070 Ti and rendered almost entirely irrelevant by the readily available, and often cheaper, RTX 4070 Super.

Our Verdict: Avoid. Unless you find the RTX 5070 at a significantly discounted price, it is simply not a recommended purchase. Gamers seeking true high-end performance should invest in the RTX 5070 Ti. Those looking for mid-range value are far better served by sticking with the RTX 4070 Super, or even considering compelling offerings from AMD in this price bracket. The RTX 5070 12GB is, regrettably, a forgettable card in a forgettable generation. Perhaps Nvidia’s next iteration will deliver on the promise of genuine innovation and performance leaps. But for now, the RTX 5070 is a stark reminder that hype, no matter how loudly broadcast, cannot mask underwhelming reality.

What are your thoughts on the RTX 5070? Are you as disappointed as we are? Let us know in the comments below! And if you are still considering this card, we strongly urge you to reconsider… or at least, wait for a significant price drop.

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